I'm happy to share my previous head sculpting project with all of you. In this project, I did not use any commercial alphas and brushes, and the intention here is to push my boundaries of sculpting skills. Throughout this project, I focused on the primary and secondary shape of a head and the shape of pores on a human face. To achieve a high-level detail, I hand sculpted pore and then transformed it into alpha. These pores were placed one by one, or in groups, across the entire face, with the HD Geometry function enabled.
Hope you will like it!